![]() ![]() The theme of the game, Katamari on the Rocks, is a fast-paced song with a big horn section and a chorus of singers in the background. I really like about half the songs on Katamari Fortissimo Damacy. (Well, that line doesn’t even work in the context of a breakup, but the subject of breakups is outside the scope of my blog.)īefore getting into that, let’s start with the positives. The old breakup line “it’s not you, it’s me” comes to mind when I think of some of these songs, except in this case that phrase isn’t a lie it actually describes how I feel about a few particular songs on this album. That’s not a criticism of any of the songs on Katamari Fortissimo Damacy, though. Even if I’m not totally in love with all the tracks here. The same “wacky and interesting” vibe delivered by the game is also carried by the game’s music - in fact, I think the soundtrack to Katamari Damacy is one of the reasons the game did so well. I don’t know why someone made a four-hour longplay of Katamari Damacy, since it’s the kind of game you really have to play yourself to get anything out of, but here’s one on the off chance you’ve never seen it before: They have a style of goofy lighthearted humor that is actually pretty funny and not annoying as such attempts can often be, and one that also gels with the unique gameplay style that the series established. I’ve only played the first and second games in the series ( We Love Katamari, also for the PS2) but both are well worth picking up. Katamari Damacy was one of those wacky new things from Japan when it came to the States, the kind of game that made people think “wow, look at the crazy shit they come up with over there.” Something like Super Monkey Ball or Seaman. That’s more or less the object of a stage in a Katamari game, or at least of its most fun stages. If you’ve never played any of the Katamari games, imagine rolling a sticky ball around a city that grows as it collects objects and is able to pick up increasingly larger objects as it grows such as cats, mailboxes, cars, fountains, trees, entire buildings, and eventually whole land masses. This is the OST to Katamari Damacy, a weird ass PS2 game that pretty much defied categorization when it was released back in 2004. ![]() If you can’t tell from the cover to the left, I’m talking about Katamari Fortissimo Damacy. This particular soundtrack I only own a digital copy of, so I can’t tell you about the inserts or liner notes, but the music itself is enough to write a review, isn’t it? I’m not a professional at this. ![]() If this information is not provided, the newsletters will not be made available.It’s been a while since I reviewed a game soundtrack, so I thought why not take another one for a spin. Required information is indicated by an asterisk. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. ![]() This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities. ![]()
0 Comments
Leave a Reply. |